![]() I spent a bit of time making my own build and get 13k XP per tick with 0 GP. In closing, I would like to say that I do not love Township, but I don’t mind it. However, I do think there should be a way to unlock land tiles without spending 8 billion GP from tasks and objectives within Township. I think it is best to think as if Township was just never meant to affect our resources outside of it. There are so many ways to make GP that are balanced and help the longevity of the game. We didn’t have it before now, and did just fine. ![]() Except the Lemvor Stand, totally jebaited.ĭon’t think of Township as some GP printing money machine. You don’t need to min/max each biome, and there is value in learning what each building does. If you take a little time to look at what each building makes, and ensure your resources are in the green, you’ll be fine. ![]() It’s going to take a long time to get every skill to 120 and get that Max Skillcape. I just think it’s important to keep a couple things in mind when approaching Township. But now we have Township, and the idle aspect has shifted into a slightly more active gameplay with a lot of variance and player choice. Aside from end game combat, there hasn’t been much need to check any guides. Melvor Idle is that, an idle game, and one that does not require too much brain power if you don’t want to min/max your progress through it. I’ll start by saying that it’s probably just the loud minority making posts, but it seems so many players have no idea how to play township, refuse to learn, want everything from it, and are upset that it is being balanced.
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